Nobody likes Mondays, so posits orange cat theory. I however am personally very fond of Wednesdays, the perfect mid-week point to take a brief moment of respite and engage in some healthy distractions. Without further ado, here’s some lovely distractions looking at while we cook up more delightful interviews:

The Golden Tulip by Daniel Draper & Nicholas McDonnell

Who here hasn’t watched cult classic The Lives Of Others and thought, “me! me! I want to be the strange lad hiding in the walls listening into people’s boring intimate conversations and deciding whether or not they’re an interloper from the west!”

If you were the one out of one hundred people who find this relatable, then I have good news for you! The Golden Tulip is a grunt work Cold War spy-game simulator where you piece together a plethora of narratives weaving themselves up and down a hotel like so much irradiated ivy from the war you’re trying to avert. Papers, Please comparisons may stay at home, because if anything this evokes a lot more the comedic presentation of the Blendo Games variety.

Strayation by Blood Machine & Co

A Lo-Fi Resident Evil styled shooter with traumatic overtones done as an entry for the Trans Gal Jam 3, we didn’t get a chance to dig too deeply into it this week but I’m a sucker for the rough visuals and bleak atmosphere. I am a huge fan of extremely rough, experimental art games, and if you are too then it’s worth a look.

N O I R by Mars Ashton

I hadn’t previously come across NOIR until this week, but it strikes me as a stand-up pixelated jaunt through greasy alleyways amongst the neon lights of your classic cyberpunk styling. I can’t help but find the extremely low resolution characters juxtaposed against a more detailed background somewhat charming, and any game that offers so much mysterious bar chatter is a go-to way to spend a few minutes of my day.

King Of The Wood by Good Morning, Commander

King Of The Wood is probably one of my all time favorite experimental indie games, the formula would later go on to be the foundation of their later project, Spirits of Xanadu. To tell you much more about this game would spoil it too much, but it’s definitely worth a look back at where Indie Games were six years ago when Unity’s webplayer first emerged and the avant-garde game dev scene was bustling with non-stop creativity.

See you tomorrow!

Emily Rose is an indie developer who writes for and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice