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RE:BIND

RE:BIND

What’s The Deal With: Terraria

by in Uncategorized

Terraria – by Re-Logic

I have a confession to make: I have never ever, ever played Terraria, not even once! But at the behest of Mx. Medea I will shortly embark on squints Journey’s End, the presumably final DLC now that the game has been around nearly as long as Minecraft.

But how come I’ve never played Terraria? It’s a good question. Back in it’s heyday my entire steam friends list was packed with nearly everyone I knew taking a dive into it, and whatever stragglers remained were quickly mopped up by the release of Don’t Starve. For me, it was hard not to see it as simply ‘what if minecraft… but 2D??‘ a notion that immediately made for a non-starter, an anti-hook if you will, given my notoriously picky tastes when it comes to games.

I Can’t Believe It’s Not Minecraft!

Which, look, from everything I’ve heard Terraria features a much needed overhaul to the combat principles set by its contemporaries. It seems to robustly support a lot of the gizmos and gadgets I dearly loved from many Minecraft mods right out of the box, which is an admirable trait in the face of MC‘s creator’s repeated wishy-washy statements on what tech level they felt comfortable with until Jeb came along to make it into the game we know and love today.

Not only that but Terraria seems to capture the multiplayer party feeling in a way others failed to, there’s something to be said for the split screen-esque sensation of running around with your pals vis-a-vis nostalgic memories of games like Soldat. Over the next few days, I’ll be re-examining my pre-conceived assumptions about the game and hopefully gaining a greater appreciation for what made it stand out. Consider this an anti-review, a record of whatever discordant impressions I formed by osmosis from the game’s marketing material and my friend’s recommendations.

But tomorrow, it’s time to give Terraria the fair shake it likely deserves.


Emily Rose is an indie developer who writes for rebind.io and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice