Screenshot from Dan Sanderon‘s “First Winter” page

Sleeping in until the afternoon, reading a Sunday paper, brewing a cup of coffee. Weekends are good for catching up with old friends and new games.

And for us at Rebind, it’s a chance to share the things that caught our eye during the week.

  • Swery65‘s “The MISSING: J. J. Macfield and the Island of Mysteries” released this past October. If physics based puzzle platformers aren’t your thing, I recommend checking out Seven Out Of Ten’s analysis. (heavy spoilers, mind you) It’s one of the better narratives about the issues with early life as a transwoman despite its shortcomings. A title I intend to revisit later for a narrative deep dive.
  • The Philosophy Game Jam ended it’s submission phase this week and is now moving into public voting for the next fortnight. We’ll be checking it out ourselves soon.
  • I’m obsessed with RUST‘s electricity system introduced this past year, and I’m not the only one, Shadowfrax has made a betrayal engine based off the famous Prisoner’s Dilemma, take a look:

  • Chris Scullion wrote a fine retrospective on the actual Bandersnatch game that destroyed UK Developer Imagine Software. It’s an engaging narrative especially if you enjoy reading up on UK PC gaming history.
  • For those in the mood for an academic paper, Richard Bartle‘s thesis on “Players Who Suit MUDs” has found itself on my mind recently. Bartle is a vital figure in the development of emergent worlds, and his insightful writing helps to establish taxonomy that would come to evolve and later exemplify MMORPG playerbases in the modern era.
  • RedCandleGames makes a return with “Devotion” a rather striking Taiwanese horror title that seems promising. They’re previously known for “Detention” a game that explores Taiwan’s period under Martial Law during the 1960s. We at Rebind are happy to see unique narratives coming out of the developing international Indie Games scene.
  • Dan Sanderson‘s Microhorror game “Pacific” gets a sequel in “First Winter” which may have slipped by you like it did me. Ghastly claustrophobic horror in naval vessels is very much my thing since my first experience with Cryostasis.

Emily Rose is an indie developer who writes for and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice