For a very special episode we’re joined by some of the narrative design team on Bloodlines II, Cara Ellison & Brian Mitsoda to talk about the game’s tabletop inspirations, how Ellison got involved, the art of narrative design, improving representation & diversity in narrative. We also discuss how the game’s humor has revamped, a look back at Troika’s legacy and what it was like to be inside the company, and Bloodlines lore.

Episode Notes
tabletop games inspirations
How Cara joined the project
Narrative design
Humour in the game, silly jokes, himbos
representation in bloodlines 2
Bloodlines 1 fan questions, deep lore
Troika’s development of Bloodlines I
Games Journalism
Plugs:
Cara Ellison’s personal website
Show notes:
Cara Ellison’s Embed with Games
Kiereon Gillen’s review of Bloodlines
Kieron Gillen’s piece about Heather
Part 1 of Emily’s series about Bloodlines on RE:BIND
Emily Rose is an indie developer who writes for rebind.io and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice