We’re joined by Scottish Indie Dev Nick Bell of @AethericGames (@TempleOfSnek) for a subtextual analysis of their UK horror classic: Bonbon. We also discuss the state of the indie game community in Scotland:

topics: reactions to the game, finding themes after making the game, povery, thatcherism, REBIND’s article on BonBon spoiler discussion about BonBon (CW: family stuff, generational trauma) subtext in horror games short games potential for story telling, parallel w short stories Interactivity: The Interactive Experience The Stanley parable, the beginner’s guide and their shortcomings Being a developer in Edinburgh, Scottish games scenes Running a games program in college diversity issues in academia and industry, gatekeeping college sucks ass bridging the gap between industry and newcomers

Show Less

Episode Notes


Aetheric Games’ twitter –

Nick’s personal twitter –

Temple of Snek –

Show notes:

Bonbon –

Emily’s piece on Bonbon –

Among the Sleep –

Lost in the Backrooms –

Emily’s piece on Lost in the Backrooms –

Puppet Combo’s games –

She Dreams Elsewhere –

Interactivity: The Interactive Experience –

Emily Rose is an indie developer who writes for and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice