
For a very special episode, we’re joined by guest Cameron Kunzelman, former writer of Postscript column for VICE and Co-host Matthew Seiji Burns of Zachtronics, writer behind their recent release Eliza
We deep dive on the Apocalypse in fiction, why it’s so prevalent, and what makes it work or in many cases not work.
Topics:
Post-Apocalyptic narratives
The Subtext of Apocalypse
Narrative design and Agency
Long running time and the creation of intimacy
Creating believable characters and relationships
Knock-on effect, using franchises and built worlds as frameworks for intimacy
Why Indie sequels are rare
Future and flaws of the walking sim identity/genre
Gentrification, Forever Colonialism, Tech startups
Novel: On the Beach by Nevil Shute
Game: First Winter by Dan Sanderson
Theatrical Play: Endgame by Samuel Beckett
Novel: Zone One by Colson Whitehead
Movie: Mad Max (1979)
Movie: The Day After (1983) (Post-Episode Recommendation: Threads (1984) )
Game: The Occupation by White paper games
Article: Desiring Recognition, Accumulating Affect by Megan Watkins on The Affect Theory Reader
TV Show: Frasier
Game: Death Crown by CO5MONAUT
Games: Orwell series by Osmotic
Games: Off-Peak, The Norwood Suite and Tales From Off-Peak City Vol. 1 by Cosmo D
Game: Marginalia by Connor Sherlock and Cameron Kunzelman
Emily Rose is an indie developer who writes for rebind.io and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice