Would you look at that? It’s already time for GDC, meaning as the main writer for the site I will be stepping away for the next week and a half to give myself some breathing room to focus on the event.

But the show must go on, so while I step out of the limelight you’ll all have the opportunity to see Mx Medea and Yestin‘s writing shine. For those of you who will be seeing me at GDC, wave hello and come see me for a chat about the future of Indie Press!

In the meantime, why don’t you take a look at some staff favorites from the start of the site you may have missed:

  • Mx Medea’s fantastic analysis of DOOM 2016’s pacing issues in The Need For Speed
  • I examine the nature of war in A Knight’s Fee
  • Chasing memories in the rainy Tokyo nightscape of Bird of Passage
  • We tackle the ghost of post-colonial era India in Studio Olemingus’s utterly incredible In In the Pause between the Ringing
  • I try to break down what’s gone awry with the design in famous Indie Survival game RUST, designers would find this piece particularly useful. Maybe RUST isn’t your thing but it absolutely is an important demonstration of feature creep and how vague design goals can utterly ruin the focus of your game.
  • Mx Medea also steps it up with an analysis of level design in Knytt Stories

I want to take a moment and thank all of our readers for their support through the past few months. REBIND is growing into something really special, and we’re glad you enjoy it as much as we enjoy writing it for you.

See you at GDC!

Emily Rose is an indie developer who writes for and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice