Oh dear, 1000 Followers on Twitter. It may not seem like a huge benchmark to many sites, but it is the main metric by which we have measured our work for the past year.
RE:BIND started as a gentle homage to Indie Critique greats of the past decade, and an experiment in alternative media. With the challenges facing indie coverage in today’s industry, we asked what would be the most effective means of adapting to the ever transforming and intimidating landscape:
Finally, we have our answer.
And that’s you. Seriously, we couldn’t have done any of it without the incredible and overwhelming support of our friends, allies, and loyal reader-base who has helped us to change expectations of contemporary micro-indie coverage. Consider this our early anniversary, and our love letter to every one of you that made this possible.
None of us expected to get this far, and we had no idea we would be this well received.
Here’s some of our highlights over the past year (taken from our Patreon)
Mx. Medea’s incredible love letter to Bennett Foddy’s Getting Over It
Yestin Harrison’s exploration of the long lost “Deadly Rooms Of Death”, an obscure puzzler franchise in the vein of Chip’s Challenge
Mx. Medea’s investigative work into the progress of the Meditations Art Project
Emily Rose’s look at the roots of online hostility and toxicity in competitive matchmaking
Mx. Medea’s thoughts on the application of performance arts in narrative games
Catherine Brinegar’s review of LUCAH: Born of a Dream
Yestin Harrison’s look at how the “Games As A Service” model hurts digital conservation efforts
Catherine Brinegar’s in-depth deconstruction of The Space Between
With that, Dear Readers, we owe you a heartfelt thank you: For being there, for spreading our work, for directly supporting us, for talking to us, for entertaining us, for your infinite patience when we have the occasional technical fault.
We will always and forever hold in our hearts the most gratitude for everything that we’ve received from the community. Here’s to many more great pieces, and so many more incredible wonderful indies from all walks of life that make the gaming world a fantastic place to enjoy.
Emily Rose is an indie developer who writes for rebind.io and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice