When iD Software decided to publish future Quake titles with Activision, GT Interactive was in a real bind having now lost one of the most famous intellectual properties in video games. The eventual answer to Quake for GT was signing a publishing deal with Ukranian-based developer Action Forms, who at the time was developing Chasm: The Rift, though largely better known for their most recent release, Cryostasis.
Chasm was a joy, a more technically competent Quake Clone that demonstrated unique features like limb removal and in-game cutscenes with facial animations for each character. As forward thinking as the 1997 game was, it would find a lukewarm reception in the west and ultimately become forgotten in the gaming zeitgeist. Fast-forward to today, solo developer Spytihněv’s HROT picks up right where Action Forms left off, presenting a curious relic fallen out of a mirror universe where Eastern Europe was a hotbed for mainstream first person shooter developers.