Throughout the personal computer revolution, the landscape was awash with architectures. Z80. 68000. PowerPC. SPARC. MIPS. Everyone wanted a piece of the pie, and innovation looked radically different across the board. By the turn of the century, however, the market had collectively settled on Intel’s x86. At a stretch, one may buy an Intel machine distinguished by, one: having a picture of a fruit on it, and two: the ability to run an operating system with a picture of a fruit on it.
It was inevitable that game consoles would meet the same fate.