RE:BIND

“Now where did I leave those damn keys…”

You hear something out of the ordinary from the hallway, or rather, you hear nothing – definitely not ordinary. Thank God you were in the kitchen when you didn’t hear it; with a blade fast at hand and a veritable lifetime of experience chopping vegetables, you head out into the mansion to see what’s making all that silence

These are the first few tentative steps into the beautiful nightmare that is Phantom Rose, a procedural turn-based adventure card game by developer makaroll. If my flawless riffle shuffle and love of Lisa: The Painful are any indication, there are two easy ways to win my heart: card games and complicated but rewarding status effect systems, both of which Phantom Rose provides in droves.

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Often in life we become trapped by the things important to us, our love, our careers, our ambitions. Painted into a corner, our desires and commitments turn into the very cages we fear, only gilded with gold.

Like a Good Canary, we must sing to please our benefactors, employers, loved ones, audiences, and friends. Will we remain frozen in place by our machinations, or is there a way out of here and towards a life past the confines?

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After Ragnarok, with all the Gods dead, Yggdrasil slowly bleeds dry. In a last-ditch effort, it calls forth the souls of the strongest women from history to undergo the challenge of the Neverinth, an ever-shifting labyrinth that, when conquered, will grant the champion who survives its halls the title of Valkyrie. Here, you enter as one of these women and must face down the hordes of evil lurking within its twisted halls.

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They remember you

The relaxing radio music cuts to a report of a Russian Attack Submarine off course in the pacific. You’re sitting in your living room as the muddy audio of the TV drones on, and now anxiety starkly washes over you.

Is it just another false alarm? Will anything come out of it this time?

(Content Warning: Doomsday scenarios and the associated nihilistic topics.)

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Oh dear, 1000 Followers on Twitter. It may not seem like a huge benchmark to many sites, but it is the main metric by which we have measured our work for the past year.

RE:BIND started as a gentle homage to Indie Critique greats of the past decade, and an experiment in alternative media. With the challenges facing indie coverage in today’s industry, we asked what would be the most effective means of adapting to the ever transforming and intimidating landscape:

Finally, we have our answer.

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Harken back, to the era of floppy disks and shareware, when a gallon of gas only cost you a $1! Hear me, and yearn again for the days of billboard sprites, the fidelity of 16-bit graphics! Be whisked to the golden year of 1996, and imagine (if you can) a game built on id Tech 1; the original Doom engine, hacked and slashed to serve the needs of a FPS/RPG hybrid. In this fantasy, picture it being… I don’t know, perhaps, high fantasy meets low tech? And behold! You are picturing Strife!

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Bryce Bucher & Ayden Machajewski‘s “1Boss1Battle1Button” came out of nowhere, a visually striking reminder of a long lost era in once cutting edge graphic design. Built for the Game Maker’s Toolkit 2019 Jam, the dynamic duo set out to put a fresh rhythm twist on the competition’s theme of “Only One”.

The result is a passionately clever minimalist platformer that stirs the imagination and demands a reflection on the bold stylings of a design trend known as “Factory Pomo“.

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To the northwest of France is a peculiar island, inextricably with a history linked to Europe yet somehow insistently apart from it. It’s a land known for it’s modest social sensibilities while being driven by imperial ambition ever since the Romans receded from its sandy shores. This desire to be recognized, to be known and respected, to be tame without being tamed is deeply entrenched within the culture of Britain.

And while the invaders may have left, it seems the Empire never did. The wounds inflicted by Julius Caesar’s violent invasion continued to fester underneath the land, infecting the course of British history from that point on. Long before colonizing the world, England needed to unify and consolidate its own back yard in order to power it’s conquest of the globe.

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