The jarring juxtaposition of foreign objects on what appears to be a lunar surface, the sudden Marconian shriek of a crescent moon transforming before you. The film’s borders begin to slowly contract as a gentle acoustic interlude begins, soon after a soothing voice recites spells in German.
After each stanza, the boundaries of calming 32mm footage recede, the lunar interstitials overtaking the cinematic frame like a wave at high tide, an abstract reminder of how the alternating cycle of serenity and turmoil remain a universal constant.
A self-described anti-game, Day Divider is a love letter to the multidisciplinary works of contemporary Scottish artist Lucy Skaer, namely “Margin Of July” (2013), an exploration of inanimate object’s pseudo-spiritual significance via film manipulation, and her collaboration with Rosalind Nashashibi titled “Flash In The Metropolitan” (2006) that played with concepts of motion via precise application of a strobe light.
Despite the artists statement regarding the piece’s lack of interactivity, it is worth making the argument that the functional components at play here exist *outside* the experience, such an inventive use of Unity in an abstract manner serves as a thought provoking bulwark to the audience’s imagination. Moments after leaving the experience, I felt the urge to learn more about Lucy Skaer and the installations that served as inspiration for Day Divider.
Not unlike game installations before it, such as Brownie Cove‘s Definition Of A Ghuest, The developer trio behind Day Divider have once again shown that there is so much potential for our medium if we step past the comfortable boundaries of our nostalgic preconceptions. It’s incredibly hard to believe that it comes from the same people that brought us No Players Online, the 2019 micro-horror piece that took the internet and youtube by storm.
Why don’t you go see what wisdom the cosmos has to offer you?
Emily Rose is an indie developer who writes for rebind.io and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice