Limbocore by Autumn Rain

You bug? Me bug.

Bug. We Bug. Bug. Where Bug Go? What Bug Do..

One part Kafka’s The Transformation and one part Lavender Town from Pokemon, Limbocore is a pleasant little walking romp through your neighborhood underworld swamp. And while there may not be a tremendous amount of things to gawk at or engage with, the world building here exudes a certain level of charm and tactility that was hard not to find endearing.

Waiting for you at the end of our little bug protagonist’s journey is a showdown of sorts with a rather abyssal looking angel, straight from the void of unknown shenanigans. What unfolds is probably one of the more clever combat sequences of recent that comes to mind, involving playing Tarot cards that initialize cryptic mini-games in order to do damage to your angel opponent.

Beyond the clever quips and pseudo-isometric pixel landscape, Limbocore is a nice reminder that not everything has to be relentlessly riddled with obtuse mechanics or have a grander story line with world-shattering consequences. There is a soft middle ground found here, nested gently between more structured intentional world building and the vague unrelenting dream-logic of purely expressive works, the not-so-underworld presented here provides a coherent place of respite without taking itself too seriously.

Come for the jokes, stay for the esoteric card battles. After all… how many games demand moon trivia in order to get a leg up on your opponent? It’s a delightful exercise in glee-inducing playfulness that will stick with us for a while.

Emily Rose is an indie developer who writes for and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice