RE:BIND

The crunch of autumn leaves underfoot, a campfire, a lonely tent- it’s the makings of either a good time or a horrific experience depending on where one dares to make camp.

Created for the PS1 Haunted Halloween Game Jam of 2018 (known for the infamous Siren Head tribute piece by Modus Interactive, who we’ve covered before here and here) by Breogán Hackett, Perennial is a deep dive into an open world forest that holds many secrets close to its naturalistic bosom, beckoning you to cautiously explore and discover them.

It’s hard to know when you’ve taken a wrong turn on a backwoods path; when you’ve begun to tread towards subconscious and mystical pilgrimages far beyond the scope of your original journey. It would be wise to hold one’s map tightly and maintain your bearings by compass needle, lest you find yourself in a yet darker place that lies beyond your own imagination, intruding upon the realm of forest spirits unlikely to take your presence kindly.

In your noble endeavors to discover the truth, it’s far too easy to run astray and find yourself amongst the trees, a permanent example of hubris and well-intentioned thrill seeking gone awry. If you dare, stay the night and see what the midnight hour has to offer you.


Emily Rose is an indie developer who writes for rebind.io and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice