The All Shooter is the most robust release of the year. The All Shooter is the monument to all of it’s predecessors, the cumulative achievement of every failed and successful design attempt alike to come before it. It is the first step forward to a bright gaming future, one in which The All Shooter is the final word.
The All Shooter has grappling hooks, it’s an open world game- but it has instanced segments and linear corridors. It’s an RPG, but it’s also a strategy game, it’s an immersive simulation describing every finite function of digital mass down to the faux-atomic level, it has fully developed ecosystems that react dynamically to the All Player’s presence, but exclusively for their enjoyment. It is the most difficult game, easy to play but hard to master. It is multiplayer, but it is also single-player, it is anything you want it to be. It has glory kills and executions, it has soft friendly mascots that reassure the anxiety of anyone who plays it. It has expansive levels handcrafted by the best minds the industry has to offer with lovingly detailed renderings of exotic and familiar locales, some of them are stealth missions, some of them are fetch quests, all of them are exactly what you want.