RE:BIND

Browsing posts from: May 2019

When I finally encountered Chet, he was a walking demonstration of why you should never skip leg day.

Networking, whether you do it consciously or as a side effect of enduring social work events, is something we’re all familiar with – or at least the concept is. Often seen as a necessary evil, it has routinely demonstrated that it doesn’t have to be so craven. Our complacency with common structural vulgarities like crunch, poor planning, and fearful avoidance slowly and gently acclimates us to unsustainable modes of being. The industry is, and has demonstrated that it is, capable of doing better. When used tactfully, jaded dark humor can be the very signal flare we need to draw our attention to the desperate need for change.

@corpsepile‘s Networking Event Simulator takes that idea and warps it into a deliciously hellish liminal space. One part cynical piss-take on mundane repetition and one part exhausting omnipresence of cookie-cutter social behaviors, it’s a game that puts you in the position of climbing your way to the top through one of the most passive-aggressive sports known to humanity.

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Approaching exit velocity, my tiny body spirals wildly as I desperately hope I can catch the orbit of the platform across the void. Mice have it rough out here in space, unable to travel the stars properly any longer, they resort to flinging themselves from destination to destination, floating the gaps alone. mouse sector has the player tackling the minutiae of this, showing the player a sliver of the galaxy that they can delve into, jam-packed with secrets.

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