
Every now and then I sift through the Itch.io catalog and find a little gem that reminds me how sublime game design can be. It isn’t that the games are always spectacular or particularly innovative; rather, some have a nice finish like a perfectly brewed cup of tea.
Out Of Darkness is one of those games, brought to us by micro-indie @oldmanofthefire (I highly advise you give the game a go).
As of late in games criticism, there’s a lot of discourse around accessibility, without really ever defining what that means. A lot of that debate is beyond the scope of this article, but something I find sorely overlooked in the discussion is how accessibility also matters with regard to reaching a broader audience, and how a good UI can make or break game feel.