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Moshe Linke‘s latest entry into interactive media is the sort of thing that level design zine Heterotopias was made for. A euphoric cavalcade of harsh lines and the gentled nuanced pores of concrete drench the senses in pure joy. In many ways, it’s a digital museum, in others, an icon to aspire to.

The truth about Brutalism is that it’s controversial, and for good reason, it’s innately an expression of hubris counterintuitively forged with understated nuance. The bold, flagrant canvas put forth by the architect gives way to the majestic simple gestures of minimalism: the human built from the inhuman. Brutalism thrives on a kind of contradiction so obvious to the eyes as to evoke cries of disgust or induce weeping with ecstasy.

Is it not practical, in a way, to implicitly divide the utilitarian abodes of industry and culture from the landscape? This is the bold mission statement of the rising beast, manifesto made, well, manifest, propelled to forbidden heights and paving a way for the quiet solitude of silent meditation. When you reach the apex of accomplishment, what do you feel amidst the absence of struggle? The attempt by architects past and present to provide an answer via allowing us to project our psyche outwards without distraction onto the substrate of kind yet cold corridors is an approach that everyone should have the opportunity to experience.

The design work at play here is rich and precise, resplendent with small physics simulated displays offering an exhibit-like mystique with sleek marble or dark rubber on crisp white sand. An elegant, near-universal language of light-bars formed in patterns to gently direct the guest’s attention to the correct pathway is presented with gusto. However, the walls aren’t the only thing carefully sculpted here; the very dynamic soundscape of each room changes in turn to suit the visuals, providing us with an incredibly immersive vision into the mind of a thoughtful creator’s deepest reflections.

It’s clear Moshe Linke is here to make a statement, and as a fellow traveler in the craft of level design, I for one hope that my peers take note and listen.

Emily Rose is an indie developer who writes for rebind.io and resides in the pacific northwest. She’s often seen in the local VR arcade and developer community participating in pushing the medium’s horizons. You can find her on twitter @caravanmalice