Contemporary games in the survival genre suffer from a severe, almost ubiquitous, design failure, that of Hunger & Thirst systems. It’s a necessary mechanic in the eyes of developers, and that view isn’t necessarily wrong, but almost every implementation of hunger and thirst I’ve ever seen lacks the finesse necessary to sell it as anything but a source of frustration.
Browsing category: Speculative
In the current era of design trends we often forget how compelling gameplay, in the same vein as a story, relies on the framework built by context, the cumulative effect of our efforts throughout a campaign, or a cleverly addictive loop of mechanics.
It’s the idea that being skilled at the gameplay isn’t enough, a player must interlace their quick-witted maneuvers with an overall vision for masterful execution of the gameplay: The Metagame