RE:BIND

Browsing category: Roundups

Today, January 8th, 2019 RE:BIND posted its first article ever.

What once started life as a quirky experiment to see if one could outmaneuver the discourse, has rapidly turned into a life-changing media extravaganza. What a lovely community we’ve developed over the past year in our Discord, as well as recently breaching 2,000 followers on Twitter.

None of this would be possible without your enduring support!

As we take a short rest from our year-long sprint to close the chapter of ‘Volume One’, I highly advise you take a look through our archives! Catherine examined some of our best hits that she’s produced over the last year worth taking another look at, and it is unwise to overlook the fantastic works of our editor: Mx. Medea

What’s next?

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Content warning: discussions of trauma, abuse, substance abuse, and self harm

Terraria by Re-Logic (2011)

If you think about it, aren’t all games a game of the decade, or at least of a decade? Ah well, another 10 years go flying by and it’s time to engage in the Sisyphean task of rolling the “top games of x decade” rock up the hill once again nonetheless, so let’s not waste any time from this decade and just dive straight in.

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How long does a demo usually stick with you? Sure, one showcasing a game you’re excited about could have you replaying it several times to just take it all in. There are even those rare gems floating around that serve as introductions to the game they’re representing, including content that may not be part of the final release. For instance, Final Fantasy XV’s “Platinum Demo” (now removed from storefronts) featured a standalone experience that showcased the gameplay for the full title, but involved a scenario that was completely tangential to the events of the main game. Resident Evil 7 similarly had a separate demo titled “Kitchen” (part of a demo collection disc for PSVR) that centered on content not featured in the final release.

Unlike those two, however, the notorious “demo” known as P.T. never had a game release on the market alongside the teaser. In fact, for many, P.T. is in and of itself a full-fledged game that stands completely on its own. Which, frankly, isn’t surprising. While meant as a “playable teaser” for the once-in-development Silent Hills, its content is divorced from the main trappings of the franchise; discarding the spooky town and foggy roads in favor of claustrophobic hallways and a non-Euclidean spacial loop all serving an extremely minimal horror experience.

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Oh dear, 1000 Followers on Twitter. It may not seem like a huge benchmark to many sites, but it is the main metric by which we have measured our work for the past year.

RE:BIND started as a gentle homage to Indie Critique greats of the past decade, and an experiment in alternative media. With the challenges facing indie coverage in today’s industry, we asked what would be the most effective means of adapting to the ever transforming and intimidating landscape:

Finally, we have our answer.

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This image of a kitty scratching an itch is public-domain, but it’s honestly funnier if you imagine a Shutterstock watermark over it,

Sometimes it just feels like the right time to stick a bucket under the waterfall that is itch.io, trying to collect something that catches your attention, makes you think, or just makes you pleased that someone out there is taking a particular direction. Without further ado…

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As GDC comes to its close and everyone begins the long journey home, we hope that the last week has been a positive experience for you, whether at GDC or not.

In case you missed it, we’ve been busy this week. So, if you need something to read on the way home, or to just decompress with as you take in recent events, we’ve got you covered:

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Would you look at that? It’s already time for GDC, meaning as the main writer for the site I will be stepping away for the next week and a half to give myself some breathing room to focus on the event.

But the show must go on, so while I step out of the limelight you’ll all have the opportunity to see Mx Medea and Yestin‘s writing shine. For those of you who will be seeing me at GDC, wave hello and come see me for a chat about the future of Indie Press!

In the meantime, why don’t you take a look at some staff favorites from the start of the site you may have missed:

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GOOD AFTERNOON, FRIENDS

Nobody likes Mondays, so posits orange cat theory. I however am personally very fond of Wednesdays, the perfect mid-week point to take a brief moment of respite and engage in some healthy distractions. Without further ado, here’s some lovely distractions looking at while we cook up more delightful interviews:

The Golden Tulip by Daniel Draper & Nicholas McDonnell

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“Oh no, my data center!”

Due to some technical issues with our backend today, we’ll be featuring a round-up of some of our past articles you may have missed along with a few things that caught our eye throughout the week:

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