One more job shouldn’t have mattered. I’d killed nobles before. You could float a whaling ship on the high-born blood I’ve spilled. Another nobles steps in to replace the last one. All equally corrupt. Why should an Empress be different?
But she was.
I watched her bodyguard’s face as they took him away. Dead eyes. I knew I’d pay for this one, and maybe I deserved to. A storm was coming that would shake apart everything I’d built.
– Daud, Knife Of Dunwall’s opening narration
At the time of Dishonored’s release there was a consensus among many who’d finished it that the story was missing something, and Corvo’s nature as a silent protagonist certainly didn’t help to reduce this impression.
It wasn’t until I had spent time with the well-received Knife Of Dunwall DLC that the game felt anywhere near close to the vision promised by the original release of Dishonored. I didn’t exactly think that DLC would change much beyond adding a few extra hours to the game, padding out the world a little, and tweaking some mechanics, but I was very wrong.