Genre fusion is something of a mainstay in the indie scene as of late, after all, what better way to revitalize a now-defunct style of game than injecting it with some vigor from another genre? Most prominent is the trend of rogue-ifying something; platformers, FPS, RPGs, and so on. But before this was ever cool, there was the 1990 now-cult-classic ActRaiser. Featuring a blend between action platforming stages a la Castlevania as well as god-game style simulation like that of Populous, players were treated to a unique SNES title that threaded a line between frenetic, fast-paced gameplay and much slower, thoughtful creation and town planning.
Enter SolSeraph, ACE Team’s (@theACETeam) 2019 ActRaiser inspired action-platforming tower defense god-game. It’s important to note the addition of “tower defense” to that concoction; while SolSeraph follows in the footsteps of its sister game, offering a balance between 2.5D side scrolling segments and isometric/top-down city creation, it also lavishes the player with waves of enemies attacking your city. This new mechanic drastically changes the game as a whole and makes it stand out from its predecessor, offering more than a simple retreading of the ground ActRaiser has already well covered.