It is almost certain at this point that New Blood Interactive’s creative output is going to quickly dwarf our capacity for keeping up, expanding inevitably until the entire universe is wholly subsumed by New Blood Interactive games and domain names. The newest entry in this growing existential threat to our reality is Hakita’s brilliant ‘Devil May Quake’ action romp, ULTRAKILL, a wonderful FPS that feels like a distinct throwback to the less-than-tasteful BULLETSTORM with its elaborate combo mechanics and incentive to stylishly gore enemies in the most imaginative ways possible.
Where ULTRAKILL truly succeeds is in the way it incentivizes the high octane violence on display. Rushing through the bloody showers of monstrous destruction is the only way you regain health- there’s no medkits or edible wheels of cheese here, only your determination to keep it as close & personal as possible with your foes and foe accessories. Waging cosmic warfare has never been so satisfying as it is in ULTRAKILL, and the straightforward gunplay gives way to a staggering depth of technique and modular fire modes to increase its depths outside of its literal blood opera acrobatics. Oh, did I mention, there’s wall jumping, sliding, dashes, ground pounds and double-jumps, giving the player an incredible degree of movement expression that will leave enemies’ heads spinning for days, were they to ever live that long, then again their heads will just as likely spin without them.