Vampire The Masquerade: Bloodlines is an interesting game with a lot of… quirks. Something overlooked is how the game’s style rapidly pivots between the weirdly cartoonish and the plausibly realistic. One can expect to see Dishonored-style facial composition one moment; nigh-photographic portrayals of characters the next. The environments, too, are no exception. From a design perspective, the levels give some real insight on how to capture the zeitgeist and feeling of a place, weaving a visual buffet where only a few things are tactically edible. So, let’s craft some hauntology, shall we?
As I continue my first playthrough (yes, shameful, having had the game for ages yet hardly taking the time to fully sit down with it at length past the beginning Santa Monica drudge) I will be doing a few short writeups on my thoughts and experiences throughout.