RE:BIND

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[Image by MOYA Horror]

Disclaimer: Catherine Brinegar is a contributor to the Haunted PS1 Demo Disk, with a game in the collection.

The demo disk. A forgotten byproduct of a simpler era where consoles lacked one distinct feature we now take for granted; namely, internet connections. Magazines were the marketing avenue de jour for promoting upcoming releases, and what better way to instil hype for these games than collecting them into a little disk of demos packed in the magazine? A revolutionary way to boost subscriptions and games sales all in one tidy package

As we moved into the modern era of consoles that could always be online, demo disks became unnecessary since the demo could just be downloaded. Online journalism slowly killed the gaming magazines of the day, further paving the way for utilizing the internet as the means of distributing information. Demos too have slowly fizzled away, as games become far more complex and intricate than a demo could reasonably convey.

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Back in 2003, Hideo Kojima helmed a new project; the first non-Metal Gear title since the release of Policenauts in 1994. It was a bizarre spin on the unique properties of a handheld console, taking advantage of its mobility by nestling a photometric light sensor in the game cartridge. It was called Boktai: The Sun Is In Your Hand, a GameBoy Advance title centered around a vampire hunter named Django. It blended the stealth-action many had come to expect from Kojima, but played it against an isometric angle and utilized actual, real-world sunlight as the source to recharge your weaponry.

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You And The Night‘ WIP Demo – by Matthias Jensen

“Never judge a book by its cover” so the phrase goes- a piece of wisdom that normally offers a lot of insight, but sometimes you run into a gem that throws conventional wisdom out the window. Despite having very little gameplay thus far, You and The Night feels absolutely worth bringing your attention to.

In many ways, it’s distinctly reminiscent of what you might get if you dropped today’s retro horror craze into the rusty blender of an old diner at the edge of town with some David Lynch VHS tapes.

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[Content Warning: This piece is pretty gay. Discussion of sex scenes, smoochin’, and how we view gender as a society ensues. Genitals are also discussed.]

Trying to sum up the average college experience always comes across as trite, belittling, or painting in strokes too broad to relate with most folks. For many, it’s the first time away from parents or familiar friends, thrust into a world of responsibility and curiosity. It’s a vulnerable time rife with shameless self-indulgence in an effort to explore the horizons of oneself to understand who you want to be. Ultimately, it’s a life-event that can define a lot of a person’s future for the next several years, and one that is all too often summed up in stoner comedies or coming-of-age dramas intent to approach the topic with nothing more than a navel-gazing story made up of cheap morals and feel-good solutions.

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Awakening on the shores of Purgatory, you control Lucifer, hell-bent on tearing down the Archangels that guard the aspects of Heaven. It doesn’t take long for the realization to set in that things aren’t quite right in this place as you come across vile beasts roaming the world, chomping at the bit to tear you apart. Quick wits and perseverance will carry you far on your road to God, a treacherous journey nothing like your previously swift descent.

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OTHER: Her Loving Embrace by Chimera Labs

I like RPGs, I really do, but they weren’t exactly a genre I personally grew up with. While their aesthetics and narratives greatly appealed to me, the controls and mechanics felt largely impenetrable when access to consoles was no longer an issue. Chrono Trigger was arguably my first run in with SQUARESOFT style action RPGs, and came across as a vivid revelation, refreshing due in no small part to its hybridized turn based system and elegant overworld navigation.

OTHER: Her Loving Embrace is the kind of game that reminds me why I got into RPGs in the first place.

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It’s always a strange moment when a new customer shows up at your bar and asks for a recommendation. You get a read of their personality, the sort of food they ordered, then finally ask them their preferences, a question inevitably followed by the old familiar phrase: “I don’t drink much coffee, what would you recommend?”

After offering a few options, they pick one or simply ask you to, and you get to work. There’s a certain mixture of emotional high and terror as you slide the drink across the counter and wait to see if their capricious tastes find it satisfactory. In that second, the only thoughts running through your mind are, inevitably, “Did they like it? Did I mess this one up?”

It’s a feeling unique to tending any kind of bar, whether coffee or liquor, that Toge Production‘s Coffee Talk recreates with vivid authenticity and elegant simplicity.

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Chile is known for many things, great wine, great food, being extremely and ridiculously long, and a thriving indie developer scene. After ACE Team put them on the map with Rock Of Ages, new-indie-on-the-block Octeto Studios comes up with a unique take on the squad management genre through a self-described tech-noir lens: CyberOps

Delightfully wearing it’s influences on it’s sleeves,
CyberOps takes heavy inspiration from Yoji Shinkawa’s work in the late 90s playstation era. Octeto has done great work in characterizing a near-future scenario, injecting it with plenty of virtual reality (as we knew it in the 90s) flavor, such as the gorgeous overworld map that evokes the design of beloved doomsday simulator Defcon and other influential PC titles.

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