Jay Tholen of Hypnospace Outlaw joins us to talk about what it’s like as a small indie to be published in the industry and what it was like launching Dropsy The Clown.
Browsing category: Podcast
For a very special episode we’re joined by some of the narrative design team on Bloodlines II, Cara Ellison & Brian Mitsoda to talk about the game’s tabletop inspirations, how Ellison got involved, the art of narrative design, improving representation & diversity in narrative. We also discuss how the game’s humor has revamped, a look back at Troika’s legacy and what it was like to be inside the company, and Bloodlines lore.
Konstantinos Dimopoulos comes onto the show to discuss virtual architecture, their book Virtual Cities, and impossible architecture. We dive deep into intergenerational interpretations of liminal virtual spaces, how VR & AR portray architecture, and the reception of virtual environments by non-gaming audiences.
The mind behind My Work Is Not Yet Done, Spencer Yan sits down with us to talk about his new game, thoughts on the medium, and the state of video games.
We sit down with James Interactive to talk about The Legend of Bum-bo, the upsides of the indie development community, game stores, the importance of itch.io, James’ career, the importance of having interests beyond video games, parallels with the maker community, and art house games!
We sit down with Russell Lees, creative director / writer on Inscape’s The Dark Eye to talk about his career with Ubisoft, anecdotes about working with William S. Burroughs, and how Inscape and the game came to be in the first place. Don’t miss this one, folks!
Johnnemann Nordhagen joins us to talk about Where The Water Tastes Like Wine and its intersection with Folk culture, the Great Depression, Kentucky Route Zero, Labor in games, Indiepocalypse, the commercial realities of narrative games, A historical look at Gone Home, and the changing media landscape.