James Johnston of Rude Ghost comes on the show to talk about the art of a good, wacky trailer, how producing live action media works, Pixel Puzzle Makeout League, and the evolution of visual novels.

Browsing category: Podcast
James Johnston of Rude Ghost comes on the show to talk about the art of a good, wacky trailer, how producing live action media works, Pixel Puzzle Makeout League, and the evolution of visual novels.
Master game memester Kino Fabino joins us to talk about the anatomy of internet humor, what goes into a good joke, YouTube Poop culture, and the impact of copyright on preserving the history of internet humor.
We’re joined by some of the crew at Toge Productions to talk about the indie scene in Indonesia, what it was like developing Coffee Talk, working with Mojiken, and running an independent publisher.
Everyone from the team at D-Cell games comes on to talk about their new project, Unbeatable, a story-driven rhythm game with visual novel elements inspired by the works of anime production houses like Studio Trigger They talk about how the team came together, what the project originally looked like, and the exciting future that lays ahead for this visually stunning indie game.
Tim Sutton joins us to talk about the production of the cult classic youtube series, Marble Hornets. We talk about what it was like to make the show and star in it.
Ewan Wilson joins us to discuss the influence of war on American architecture, the birth of brutalism & post-modernist styles, CONTROL, and the politics of buildings.
Jay Tholen of Hypnospace Outlaw joins us to talk about what it’s like as a small indie to be published in the industry and what it was like launching Dropsy The Clown.
For a very special episode we’re joined by some of the narrative design team on Bloodlines II, Cara Ellison & Brian Mitsoda to talk about the game’s tabletop inspirations, how Ellison got involved, the art of narrative design, improving representation & diversity in narrative. We also discuss how the game’s humor has revamped, a look back at Troika’s legacy and what it was like to be inside the company, and Bloodlines lore.
We’re joined by Scottish Indie Dev Nick Bell of @AethericGames (@TempleOfSnek) for a subtextual analysis of their UK horror classic: Bonbon. We also discuss the state of the indie game community in Scotland:
Indie Developer Toni Hughes comes on the show to discuss their newest project, Agony of a Dying MMO and the surreal subgenre of digital ruin games.