Consider a video game, in the abstract. Knowing nothing of it, save for that it is, in fact, a video game, what inference can be made about the player’s objective? At this level, the constant is, approximately, invert some transistors somewhere. Nothing between the player and those transistors is yet implied; the imposition of artistic will or complex structure is not yet given. What we can say, however, is that a game implies play, and we do happen to be dealing with a game. To quote:
The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.
Carl Jung, Psychological Types, CW vol 6. #197
This is as good a place to mention it as any: This piece is really best read after Part 1, so feel free to click here if you need to catch up.