Set among myriad others, DELVER from Cuddigan (@cuddigan) and Joshua Skelton (@JoshuaSkelly) is a roguelike in the purest sense: dungeon crawler, randomized item drops, potions with unknown effects. You venture into a labyrinthine series of halls, descending ever deeper towards to the core. Each death sends you back to a base camp on the surface, populated with a few friendly faces who can offer some equipment for your next attempt. It’s tough as nails, it beckons you to try again and again, with every death trickling funds into your coffers, letting you to buy up some gear for you next run.
Obviously a labor of love, DELVER is an excellent action RPG in the best ways, constantly pushing you forward and swatting you down for your missteps, but in a way that simply wants you to be the best you can be. Outside of the combat, the game also offers a high level of fidelity when it comes to interacting with its world: bowls, candlesticks, bones, and so on can all be grabbed and used as projectiles. There’s even a bit of lore outside of the dungeon, notes scattered across the halls that flesh out the grander world and story.