RE:BIND

Browsing category: Overviews

Purple Noise Echo – A tactics game by Ukioq

Open a game, take note of the engine, immediately settle into document an uncannily familiar experience. It’s a routine that, if one isn’t careful, becomes too easy to find yourself in as when critiquing the medium, but every now and then something comes along that challenges your expectations and refuses to be derivative, largely defying classification.

This time that title is Purple Noise Echo.

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CROSSNIQ+ from developer Max Krieger (@MaxKriegerVG).

At the turn of century, humanity began to panic as the future loomed.

Oncoming and unavoidable, the year 2000 was poised to be a time of great change, but much to our chagrin, it was a twist of fate that we had built our lives around such fragile technological marvels that would ultimately prove to be our own downfall. In our relentless pursuit of efficiency, systems built to house information containing dates would only register two numbers: the last two digits of the calendar year. As 2000 rolled in, a sudden fear began to arise that computers for governments or banks would be unable to distinguish between 2000 and 1900, causing irrevocable damage to our infrastructure and usher in an apocalyptic calamity.

These prophetic notions were predominantly held by the fringe of scientific research and society, exacerbated through outlets rapidly cycling through fear-mongering and misinformation. As society questioned the ability of corporations to address the issue in time, the Y2K fervor was the perfect encapsulation of a decade built upon pop culture that pushed hard into a fantastical vision for the future, with contemporary industrial design becoming the turn-of-the-century realization of what sci-fi had promised us in decades prior. Truly, the Y2K Bug is something of our society’s first watershed “cyberpunk” moment, with the misguided and shortsighted actions of the government and faceless corporate entities serving to endanger humanity, alongside an ever-growing online meta-verse, and the push towards a forward thinking “futuristic” visual zeitgeist.

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Connor Sherlock and Cameron Kunzelman‘s: ‘Marginalia

In the swirling darkness of the moonlit night, past the forbidden trees that whistle in the wind, in a forgotten valley is somewhere far beyond your imagination. It has a name shrouded in whispers, leaving a chill on the lips of those who would dare speak it.

Foreboding as this place may be, it is not malevolent.. but nonetheless it worryingly beckons you, weary traveler. Far away on the distant horizon, you will arrive at your destination and find an answer to a question you never wanted to know.

And for the rest of your life, Kestlebrook will haunt you.

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We’re at a point of complete global saturation. Pull up #gamedev on Twitter and look: endless, infinite talent, as far as the eye can see. How many of these people have you never heard of? How many of them still have relatively large fan followings? A body of work full of fresh ideas and plentiful things worth talking about? It’s far too common for many a creator to be overlooked in the sea of digital detritus. Other than providing platforms for their work, places of discussion and promotion, these multifaceted crowds can become a mass of the unknown.

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Fighting games are one-in-a-million. Let me save both our time and, instead of listing a bunch of them, just say there’s a lot. There’s a million flavours, ranging from your stock-standard 2D one-on-one fare, those featuring depth with which to circle your opponent, brawlers, party-friendly group fighters, and so on. But, how many of them allow you to pilot massive crustaceans in a brutal fight to the death?

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Welcome, youngling
Rubeki’s HATCH

A cracking sound penetrates the calm atmosphere and gentle darkness, a ray of hazy blue light breaks through the shell’s newformed gaps. Your fledgling eyes adjust to an ancient world, and a wise elder gazes on in sympathy with a small word of advice.

With no bearings, only an inner yearning to explore the horizon, you embark on your blurry-eyed journey. It will be tiresome, a test of your patience, but worry not young and weary traveler: life is both harder and easier than it seems.

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Often in life we become trapped by the things important to us, our love, our careers, our ambitions. Painted into a corner, our desires and commitments turn into the very cages we fear, only gilded with gold.

Like a Good Canary, we must sing to please our benefactors, employers, loved ones, audiences, and friends. Will we remain frozen in place by our machinations, or is there a way out of here and towards a life past the confines?

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They remember you

The relaxing radio music cuts to a report of a Russian Attack Submarine off course in the pacific. You’re sitting in your living room as the muddy audio of the TV drones on, and now anxiety starkly washes over you.

Is it just another false alarm? Will anything come out of it this time?

(Content Warning: Doomsday scenarios and the associated nihilistic topics.)

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Harken back, to the era of floppy disks and shareware, when a gallon of gas only cost you a $1! Hear me, and yearn again for the days of billboard sprites, the fidelity of 16-bit graphics! Be whisked to the golden year of 1996, and imagine (if you can) a game built on id Tech 1; the original Doom engine, hacked and slashed to serve the needs of a FPS/RPG hybrid. In this fantasy, picture it being… I don’t know, perhaps, high fantasy meets low tech? And behold! You are picturing Strife!

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