RE:BIND

Browsing category: Interviews

An average London night, wandering around after a bender at the pub only to be confronted by an angry football hooligan.

Simulations and immersion are like peanut butter and chocolate, or hazelnuts and ganache if you prefer. They’re lovely things when separate and go shockingly well together in a classic genre born out of experimental titles in the 90s.

Dillon Rogers is no stranger to the genre and decided, after working with New Blood on DUSK, to embark on his own homage to the Looking Glass greats.

We sat down for a chat about his London-fog flavored stealth shooter Gloomwood:

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ZAMBONI SIMULATOR 2019: An Examination of Existential Nihilism as it Pertains to Ice Resurfacing (By Marmot.Games)
(Content Warning: Discussions of Divorce, Suicide, Self-harm, Substance abuse, assault, domestic abuse, Depression)

Zamboni Simulator was a particularly memorable entry in the Philosophy Game Jam that took place earlier this month. It’s a fascinating portrayal of a man’s psyche threatening to swerve off course as he slowly pieces his life back together, and a reflection on resisting temptation and impulsive behavior.

After writing about the piece in our round-up, we reached out to the creators Scott Thunelius & Aaron Hecht for the following interview

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Virtually terrifying

Vikintor (@vf_vikintor on twitter) is a Brazilian indie developer cranking out some of the most visually haunting art I’ve seen in recent memory. His upcoming game is a Japanese inspired platformer with macabre body horror visuals easily associated with the stylings of Tetsuo: The Iron Man or famous contemporary horror manga artist Junji Ito.

Vikintor’s first game was the Virtual Boy inspired Dungeon Crawler “Ritualistic Madness”. Set up as a “found footage” re-release of an unsettling game dredged up from obscurity, Ritualistic Madness pulls you in right from the start. The straightforward design of the levels and easy to grasp controls lures the player into a sense of comfort before the horror creeps in. You realize quickly you aren’t the only thing moving in the maze, and it’s a race against time to quickly find all the keys and navigate to the exit before you’re run down.

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Back in September of 2018, experimental cult-classic “LSD Dream Emulator” was nearing its 20th anniversary. Not content with leaving the game’s legacy as a mere bump in the night, @atime_loop decided to host a game jam in its honor titled Emulated Dreams.

Two entries particularly stood out, shane yach’s (@tipsheda) “A Game With A TV In It” and Modus Interactive’s (@ModusPwnin) “NEKO YUME”.

I recently had a sit-down with the creators for a quick chat about their experiences and inspirations.

Yesterday, we interviewed shane yach (@tipsheda) about “A Game With A TV In It”; be sure to check it out.

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Back in September of 2018, experimental cult-classic “LSD Dream Emulator” was nearing its 20th anniversary. Not content with leaving the game’s legacy as a mere bump in the night, @atime_loop decided to host a game jam in its honor titled Emulated Dreams.

Two entries particularly stood out, shane yach’s (@tipsheda) “A Game With A TV In It” and Modus Interactive’s (@ModusPwnin) “NEKO YUME”.

I recently had a sit-down with the creators for a quick chat about their experiences and inspirations. Today’s feature is “A Game With A TV In It” by shane yach. Tomorrow, we will be posting the second interview with Modus Interactive.

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