RE:BIND

Browsing category: Indienoculars

Franz Ferdinand got a little Avante Garde in their later years..

A few years ago, I fell in love with the new wave of absurdist visual novels and playful experimental indies that threw you into a mineshaft of underground internet culture, littered with call-backs to unfamiliar cinema, and obscure jokes sourced from message boards or video services outside of the west like NicoNico.

Remix culture titles introduced their audience to a new cultural pantheon gilded with drama that often managed to pull at your heartstrings and immersing you in a narrative deeper than the comedic tone. Sonoshee’s (@sonoshit) Critters For Sale left me reflecting on the framework established by earlier visual novels Dog Of Dracula and its sequel that heavily leveraged the same style of satirical commentary.

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  • SeattleIndies interviewed Ty Taylor of The Bridge fame as part of a new video series where they spotlight local indies. It’s worth a watch on this lovely lazy Sunday.
  • Masahiro Ito (known for his work on Silent Hill) has created an incredibly delightful macabre wasteland setting, called Acid Buffer Zone, realized in models and paint, absolutely deserves a presence in video games.
  • If that isn’t enough artistic inspiration for you this weekend, take a look at the works of painters Boris Groh, and Keith Thompson
  • The Global Game Jam for 2019 is happening next week, find a local event in your area and participate!
  • At a glance, Noir mystery stealth title Dollhouse gives the impression of having overlap with The Ship but with a procedurally generated single-player twist. Multiplayer seems to revolve around the player being assigned targets with an interesting perspective-switching mechanic involved. Certainly worth a look closer to launch to see how the unique gameplay unfolds.
  • Retro-esque Rogue-Like Haque is on sale and seems like a fun time if you enjoy ASCII-Flavored tactics games.

We hope you’re having a lovely weekend.

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In our previous Weekend Roundup, we mentioned that @tall_shrimp‘s Philosophy Game Jam had just finalized entrants for the voting round. As promised, we ponder the most troubling dilemmas this side of the trolley problem:

(Content Warning: Given the heavy themes of self-harm, nihilism, and death in some of these titles, please proceed with caution if you don’t have an appetite for such themes. We will provide individual content warnings per title, as some are not as heavy.)

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Pow.

Writing about games is particularly pleasant because it forces you to discover little-known gems. Games previously overlooked now become the focal point of an in-depth analysis which adds to the appreciation of the task at hand.

SYSCRUSHER is one of those gems, punctuated by lo-fi cyberpunk visuals without any reservations or ego, a style complemented by primitive synths, artificial voices, and diode-lined hallways. It comes from the mind of Maine Indie Developer Dirigo Games (@Dirigo_Games), A developer previously known for Minotaur-’em-up Depths of Fear :: Knossos.

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Opening line of a traditional Karelian folk-tale.

Finnland, famous for inventing the Finish line, Remedy Entertainment, Mämmi, mosquitos, lakes, and most likely coming up with the original implementation of the Moose. But what you might not know them for is civil engineering safety first-person-puzzler INFRA. It’s a lovely little source-engine-intro-sequence turned conspiracy inspection simulator game by developers Loiste Interactive.

And if you’re a fan of INFRA’s frigid concrete corridors, you might just be aware of a self-described “Concretepunk” immersive sim set in the same locale as their first game, the Baltic city of Stalburg: Open Sewer

Faced with an epidemic of green fungus, the local governing bodies decide to quarantine a variety of individuals in Stalburg’s slum district, Obenseur. Complete with it’s own currency, OC (do not steal), and housing crisis, Open Sewer places you in the role of being a refugee of sorts against your own will and it’s up to you to survive the excessive troubles of daily life.

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A Piece Of The Universe is a cute VR diorama which @_naam uses as a platform for experiments in VR interactivity.

What’s striking about APOTU is how fearlessly it pursues new norms in VR interface verbage. Naam isn’t afraid to try out oddball movement mechanics like throwing oneself by the neck or even loading screen style segments evocative of old school PS2 games.

Part of what makes VR such an exciting platform is how it hasn’t fully been worked out yet, and those that attempt to do so tend to forge the paths for how things will be established in the future. Horseshoes, Hotdogs and Handgrenades set such a precedent in VR FPS that has become defacto standard thanks to its adoption by titles like Pavlov VR.

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