RE:BIND

Browsing category: Indienoculars

Purple Noise Echo – A tactics game by Ukioq

Open a game, take note of the engine, immediately settle into document an uncannily familiar experience. It’s a routine that, if one isn’t careful, becomes too easy to find yourself in as when critiquing the medium, but every now and then something comes along that challenges your expectations and refuses to be derivative, largely defying classification.

This time that title is Purple Noise Echo.

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OTHER: Her Loving Embrace by Chimera Labs

I like RPGs, I really do, but they weren’t exactly a genre I personally grew up with. While their aesthetics and narratives greatly appealed to me, the controls and mechanics felt largely impenetrable when access to consoles was no longer an issue. Chrono Trigger was arguably my first run in with SQUARESOFT style action RPGs, and came across as a vivid revelation, refreshing due in no small part to its hybridized turn based system and elegant overworld navigation.

OTHER: Her Loving Embrace is the kind of game that reminds me why I got into RPGs in the first place.

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CROSSNIQ+ from developer Max Krieger (@MaxKriegerVG).

At the turn of century, humanity began to panic as the future loomed.

Oncoming and unavoidable, the year 2000 was poised to be a time of great change, but much to our chagrin, it was a twist of fate that we had built our lives around such fragile technological marvels that would ultimately prove to be our own downfall. In our relentless pursuit of efficiency, systems built to house information containing dates would only register two numbers: the last two digits of the calendar year. As 2000 rolled in, a sudden fear began to arise that computers for governments or banks would be unable to distinguish between 2000 and 1900, causing irrevocable damage to our infrastructure and usher in an apocalyptic calamity.

These prophetic notions were predominantly held by the fringe of scientific research and society, exacerbated through outlets rapidly cycling through fear-mongering and misinformation. As society questioned the ability of corporations to address the issue in time, the Y2K fervor was the perfect encapsulation of a decade built upon pop culture that pushed hard into a fantastical vision for the future, with contemporary industrial design becoming the turn-of-the-century realization of what sci-fi had promised us in decades prior. Truly, the Y2K Bug is something of our society’s first watershed “cyberpunk” moment, with the misguided and shortsighted actions of the government and faceless corporate entities serving to endanger humanity, alongside an ever-growing online meta-verse, and the push towards a forward thinking “futuristic” visual zeitgeist.

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Connor Sherlock and Cameron Kunzelman‘s: ‘Marginalia

In the swirling darkness of the moonlit night, past the forbidden trees that whistle in the wind, in a forgotten valley is somewhere far beyond your imagination. It has a name shrouded in whispers, leaving a chill on the lips of those who would dare speak it.

Foreboding as this place may be, it is not malevolent.. but nonetheless it worryingly beckons you, weary traveler. Far away on the distant horizon, you will arrive at your destination and find an answer to a question you never wanted to know.

And for the rest of your life, Kestlebrook will haunt you.

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how do i say it again, expresso???? please help
(‘Coffee Gets You There‘ by Kevin Whitmore)

Rise and Shine, it’s time for the Daily Grind.

It’s a very bleak metaphor for the daily life of commuters when you think about it, why must our ambitions demolish our stamina into a fine powdered mash by which we brew our dreams using our hot scalding tears? No time for big questions, no time for even longer answers, YOU have places to be, people to meet, and Coffee Gets You There.

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Welcome, youngling
Rubeki’s HATCH

A cracking sound penetrates the calm atmosphere and gentle darkness, a ray of hazy blue light breaks through the shell’s newformed gaps. Your fledgling eyes adjust to an ancient world, and a wise elder gazes on in sympathy with a small word of advice.

With no bearings, only an inner yearning to explore the horizon, you embark on your blurry-eyed journey. It will be tiresome, a test of your patience, but worry not young and weary traveler: life is both harder and easier than it seems.

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“Now where did I leave those damn keys…”

You hear something out of the ordinary from the hallway, or rather, you hear nothing – definitely not ordinary. Thank God you were in the kitchen when you didn’t hear it; with a blade fast at hand and a veritable lifetime of experience chopping vegetables, you head out into the mansion to see what’s making all that silence

These are the first few tentative steps into the beautiful nightmare that is Phantom Rose, a procedural turn-based adventure card game by developer makaroll. If my flawless riffle shuffle and love of Lisa: The Painful are any indication, there are two easy ways to win my heart: card games and complicated but rewarding status effect systems, both of which Phantom Rose provides in droves.

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