We’ve covered a lot of “lost virtual world” styled vignettes, each with a unique take or theme and a particular accompanying thesis. Oleander Garden‘s PAGAN is exceptional and offers up an astounding amount of replay value. Not content to be written off as yet another trope ridden “walking sim”, PAGAN folds its byzantine gameplay mechanics into the narrative in a seamless fashion, and it’s this union that helps to elevate it amongst its peer in the sub-genre.
Set in the dying grip of a fictional MMORPG, PLAZA96, one particularly notorious for its user-antagonistic UI and hostile design principles, you wander the digital wastelands without much of an initial imperative beyond the urge to discover; a fun foreshadowing of what awaits past the game’s starting area. The intentionally clunky control scheme isn’t just a pleasant touch of authenticity hearkening to its roots, but rather a critical incentive for the player to fully engross themselves into the mindset of navigating the obtuse branching paths necessary for a complete story run.