Back in 2003, Hideo Kojima helmed a new project; the first non-Metal Gear title since the release of Policenauts in 1994. It was a bizarre spin on the unique properties of a handheld console, taking advantage of its mobility by nestling a photometric light sensor in the game cartridge. It was called Boktai: The Sun Is In Your Hand, a GameBoy Advance title centered around a vampire hunter named Django. It blended the stealth-action many had come to expect from Kojima, but played it against an isometric angle and utilized actual, real-world sunlight as the source to recharge your weaponry.
Browsing category: Indienoculars
Painting has never been something I’ve had much skill with. My attempts have always hedged towards embarrassing, with shaky brushstrokes and deeply flawed translations of the image I have in mind to the canvas in front of me. Nonetheless, I understand the merits of the craft and can appreciate the dedication even a single painting requires of its creator. Every colour carefully chosen to resonate with those around it, shapes drawn just so, layers of iteration and happy accidents synthesizing into one cohesive piece that blooms in front of the viewer; a collage of abstractions that coalesce into beauty.
Wandering a closed loop of an island, a hidden quest lays scattered about the surreal sights of this lonely mass. Your only choice: poke and prod the surrounds until something happens. Slowly, knowledge is amassed, and a eureka moment strikes! A flurry of activity as disparate elements click together, finally approaching new heights… And plateau. A new challenge lay before you, the culmination of all your epiphanies revealing further unknowns. Will you ever find an escape from this place?
“Never judge a book by its cover” so the phrase goes- a piece of wisdom that normally offers a lot of insight, but sometimes you run into a gem that throws conventional wisdom out the window. Despite having very little gameplay thus far, You and The Night feels absolutely worth bringing your attention to.
In many ways, it’s distinctly reminiscent of what you might get if you dropped today’s retro horror craze into the rusty blender of an old diner at the edge of town with some David Lynch VHS tapes.
Edutainment…. EDUTAINMENT! a frankengame meant to EDUCATE, striking cringe into the hearts of all young gamers everywhere, shudder. The only thing we’ve ever traditionally learned from school is the many ways which lessons are painfully dull, to the point that games like Frog Fractions have famously riffed on their ineffectiveness.
But what if we could envision a world that was different? A world where you could have fun….. AND… learn something, without making a mockery of both the subject and you as a person?
Beneath the gaze of the luminescent orb, Moralia Mooncharmer fixated on its glow. Amongst the entities moving about this glade, sculptures grew massive underfoot. A dance played out here; one of celebration and sorrow, a mournful jubilee for the celestial sphere. Here, in this momentary sliver of life, a peace echos distant across the plains, a cry for Luna.
It’s become something of an in-joke within the greater games community that Nintendo is not an entity to be trifled with. Between DMCA notices against ROM sites and fangames utilizing their IPs, attempting to tango with the corporate monstrosity has a predictable end. It makes sense from a business perspective: Nintendo doesn’t want anyone marring the oh-so-marketable franchises they’ve produced over the years, and they certainly don’t want anyone accessing their creations without paying for them, regardless of the ability people have to legally play them.
Enter the bootleg. Where demand was not met by the official channels of distribution, pirate groups took it upon themselves to fill the niche. Creating their own cartridges with ripped games implanted, these groups would sell their wares on a black market at a far more affordable price and with a greater selection than typically available in these areas. Naturally, the companies these pirates were profiting off of were none too pleased with their actions.
You are Emily Rose, a detective living in Chicago. You have a pistol and a police badge. You enter the forest where you believe the criminal you’re searching for fled to. Suddenly, you hear a gunshot behind yo
move to Seattle
You turn around and see that the man who shot at you is still there. He’s standing right behind you with his gun drawn.
“I’m sorry,” he says. “It was an accident”.
You walk into the city of Seattle and find that it has changed since you last saw it. The buildings are taller, and people are more active than they were when you left. There are even signs of violence here. A few bullet holes can be seen on the walls of some buildings
rent an apartment
You go to the rental office and ask for an apartment. They tell you that they don’t accept new applicants until tomorrow morning. You decide to wait until then. After all, you’re going to need your sleep
It has becoming increasingly clear that there’s a sort of sub-genre brewing within microindie horror; The Norwood Suite, Bleakstead, Definition Of A Ghuest, and The Space Between all represent an undercurrent manifesting as a new subgenre. These pieces rely on their environments to relay tension instead of leaning on terrifying enemies or a tense narrative. This dream-like quality cultivated through queasy nightmarish vibes can render these games jarringly off-putting for many, both seemingly too acerbic for the gentle palette of most audiences, and at the same time too subtle for the adrenaline thirsty thrill-seekers.
Bleakstead’s outstanding presence finally gives some clarity to what makes this blossoming movement so special.
[Content Warning: This piece is pretty gay. Discussion of sex scenes, smoochin’, and how we view gender as a society ensues. Genitals are also discussed.]
Trying to sum up the average college experience always comes across as trite, belittling, or painting in strokes too broad to relate with most folks. For many, it’s the first time away from parents or familiar friends, thrust into a world of responsibility and curiosity. It’s a vulnerable time rife with shameless self-indulgence in an effort to explore the horizons of oneself to understand who you want to be. Ultimately, it’s a life-event that can define a lot of a person’s future for the next several years, and one that is all too often summed up in stoner comedies or coming-of-age dramas intent to approach the topic with nothing more than a navel-gazing story made up of cheap morals and feel-good solutions.