Browsing category: Guest Piece

Final Fantasy 7 Remake – Square Enix (2020)

(CW for profanity, mentions of cigarettes, fatalism, mortality and alcohol)

(Disclaimer: This article is presented in its original form, without editing or oversight from the Re:bind team. Enjoy.)

Most of us wont ever know the best nights of our life when they’re happening. That’s what makes getting older hard for so many people out there. History is a short change, it’s easy to feel like no more good nights are coming. Living in the ones that are half remembered. Running through the streets with friends. Living right means having just a few of these to get through life.

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Never AloneUpper One Games

There are seven billion people on this planet, and despite the internet shrinking this pale blue dot smaller than ever before, there are few experiences which truly unite us. However, one thing to which all of us can relate is the love of a pet, and 2014 puzzle platformer Never Alone (also known as Kisima Inŋitchuŋa) by Upper One Games highlighted exactly how important it can be.

Never Alone is based on the Inupiaq tale Kunuuksaayuka, and blends together puzzles, platform hopping, and atmospheric storytelling in a short but powerful adventure. In it, you play as an Inupiaq girl, Nuna, accompanied by her arctic fox as she wanders through the Alaskan tundra. The developers, Upper One Games, were the first video game company owned and run by indigenous people of the USA, a notable point that was much discussed at the time of the game’s release.

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File:Buche de Noel (Yule Log).jpg
Ho-Ho-Hoh no. (Image source: Wikimedia Commons)

Hello Dear Reader! It’s that time of y- Decade, again, just checked my watch- Again?? It’s OUR FIRST RE:BIND HOLIDAY SEASON. What a wild ride it’s been since we started in January!

To celebrate, we’re doing something a little different. Prior to kicking off our most important titles of the decade, we have reached out to our community to solicit their thoughts.

Now, I know you’re all eager to dig into that nice wooden cake up there.. so without further delay…. Let’s BEGIN!

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So many of my memories within Kingdom (developed by Thomas van den Berg) linger on the small silence of a fiefdom functioning smoothly, of escorting lost pilgrims into the shelter of my barricades and enlisting them into breathless confrontation. Luring the wilderness into the waiting embrace of my archers, and seeking out conscious points of deforestation to construct looming spires and the natural arisal of meadows brimming with rabbits for the slaughter. Of simply resting amongst the soft murmurs of wind-chimes and piano melodies. The moments of stillness that arise in between points of intrigue, as my steed stirs breathlessly and each journey is taken in careful consideration of the setting sun. The small practiced meditations of systems so deeply-internalized they feel almost second nature.

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