Well, we all knew it was coming, and it looks like it’s finally here: subscription based gaming services – the “Spotifys of gaming” if you will (and tech companies definitely will). There has been much debate about the concept, however we find ourselves now amidst the full-steam execution, so what now?
Much of the idea is still nebulous and shrouded in corporate mystery. How will devs be paid? How is the amount they’re to be paid calculated? What the hell does “engagement” mean? All good questions, and crucially important, but we need to also address the dev-side of the equation and ask what this shift means for the future of the medium and our approach to video game development for these stream-based platforms.