Staring down the gargantuan beast, you only have one sliver of health left. You’ve gone through several phases now, but you aren’t sure how much longer it’s going to keep clinging to life. You bait the first attack, then the second; you roll in and go for the kill. Two swipes, and it starts winding up its next attack. Barely dodging out of the way, you land the final blow, and the monster falls. A victory chime sweeps over the scene, and you pump your fists into the air. It only took 16 tries, but you’ve finally overcome it.
This is the sense of accomplishment offered to you by FAR BLADE, a title currently in early access from solo dev @BcubedLabs. Presented as a boss rush, the game is controlled from an isometric perspective, allowing the player to sweep the camera 360º around the character, roll, block, and swing their blade. A small hub area gives grounding to the world, taunting you with several tantalizing routes to take, each one leading to a new monster for you to surmount. There seems to be a bit more to the exploration of the world than most boss rushes, allowing the player time to wander a somewhat expansive space between monsters.