RE:BIND

Browsing posts from: Emily Rose

Happy’s Humble Burger Barn – by Scythe Dev Team

Public relations is still a relatively young industry despite its dominance in everyday life. At the hands of this new medium, the world is reduced to a cacophony, and no matter where you look you find a million ads vying for your endlessly divided attention. With companies caught in a forever war with their competitors for the true currency of hungry eyeballs, marketing continues to race ahead in innovation that bears the fruit of research often difficult to distinguish from quack fringe science papers on brainwashing. How can we get people to eat more junk food? How can we get them to drink more soda? How can we convince everyone to consume more luxury goods in excess? How can we commodify more of our daily lives?

The newest entry into the Scythe Dev Team‘s game universe, Happy’s Humble Burger Barn, has found some disturbing answers. Brace yourself, Dear Reader, for you may find that Happy Cows do not necessarily produce better milk.

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Crytek’s Crysis: Remastered

Sitting with your mates in the VTOL as you hurtle across the skies of Colorado, packed full of parachutes and fully loaded weapon kits. The objective? A war factory on the far right hand corner of the map spewing out enemy tanks. Your closest buddy explains the plan over Ventrilo; night time air drop, pop chutes at 200 metres to get past anti-air, spike the skylights and drop in flash bangs to disorient the hostiles while bravo team dashes to seize the spawn point. Before you can get in range you hear everyone groan suddenly and say they’re dead, but to your confusion you’re very much so still alive with nobody else inside the ship in sight.

Suddenly, you notice the VTOL is looking a touch…. crispy, your HUD is freaking out and you turn to your left: The hatch is blown wide open, and the hull is doing barrel rolls fast enough to make you hurl. With lighting quick reflexes, you mash the E key and plummet down to Terra Firma, deploying your chute right before you hit the ground.

You think to yourself, “I did it!” as a sense of victory washes over you. Both for outsmarting the glitch and managing to land far behind enemy lines by a total fluke. *CRUNCH* Oh, looks like the fuselage just caught up with you, care to pick your new spawn point?

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Moments To Midnight by J ‘Taxiderby’ Hastings, Ben ‘Daisyowl’ Driscoll, Aaron Cherof

What would you do if all time came to a halt? With no way forward into the future, how would one have any sense of place? To know when to eat, when to sleep, when to embark on new endeavors and to shed the shackles of listless melancholy.

Most of us would likely find ourselves adrift, succumbing to boundless ennui and without ambition, now unable to sense the changing of the seasons or feel the delicate touch of the sun’s rays. We would have no choice but to put our faith into someone, anyone, who might put things right and set the hands of our once great clock tower in motion once more.

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Heh, did a NICE job if I do say so myself
Powerwash Simulator (Demo) – by FuturLabs

You step out onto the muddy pavement with your trusty weapon in hand, it’s time to liquidate your enemy and give them a piece of your mind. After selecting the right tool for the task, you take aim and pull the trigger:

FSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Everything drips, the floor is slick with viscous fluid- there’s no traces left of your opponent, not even the slightest evidence of what stood before you. Caked on dirt and mildew are no match for your quick thinking skills and pressure washing prowess. Another 5 star rating, another payday.

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Ring. Riiing. Riiiiiiiiiiiiiiiiiiiing. Who is it? Who could it be? Why….. love is calling….. and it’s… for YOU?

….. Actually, taking a second look at you, you’re kind of…. disheveled? Come to think of it, when was the last time you even showered?! Ugh, well… I… suppose we can work with this? Go change your clothes, slip into something nice, put your receiver on straight, clean your keys, whip out the phone book… yeah, y’know what, I think we can find you…

A DATE!

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Star Trek Voyager: Elite Force (2000) – by Raven Software and Activsion
Star Trek The Next Generation: Klingon Honor Guard (1998)
– by Microprose

There was a sentiment in many game communities in the early 00’s that you just couldn’t make a satisfying shooter game set in the universe of Star Trek. The aspirational sociopolitical commentary of the show with its emphasis on intercultural understanding came across to most as bereft of action potential despite its imaginative settings, fierce naval conflict, factional strife, and well-established arsenal of exciting technology.

The struggle to adapt Star Trek‘s more passive nature into a satisfying action romp was perpetually brought out as an argument against even trying to tackle this fool’s errand whenever there was anticipation of another franchise entry that would seemingly disrupt or misinterpret the storytelling strengths established by The Next Generation. Voyager, however, was a rulebreaking contender, well-known for a fire-tempered might-makes-right captain that made the show uniquely ripe for adaption, culminating in finally pulling off the unthinkable: a fun and gritty Star Trek shooter… the only thing is, it wasn’t the first.

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