A Knight’s Fee by Anders G. Jensen is one of the more compelling entries I’ve seen emerge from the Global Game Jam. What’s fascinating is that a talented character artist has chosen to make not one, but two games where they intentionally obfuscate the vision of the character as both a mechanic and a service to the atmosphere.
Compared to Blind Samurai, A Knight’s Fee is arguably the more playable of these two titles. Blind Samurai helps to establish the initial concept of having to rely on audio cues in the face of reduced stimuli which cause the game to feel quite spartan. This approach, however, pays off in how A Knight’s Fee manages to immediately establish a thick visual ambiance with adrenaline bleeding into the scenery in every direction.