DUSK was an exceptionally lovable game with some fancy footwork, the kind of game that sets the bar very high and makes it hard to welcome the next thing down the list with open arms. After grabbing a zappy trident and giving the game a fair shake, I have nothing to say about New Blood’s new publication, Amid Evil, other than how much I utterly, unapologetically love every minute of it.
The whoop-whoop-bing of running down a skewed line of powerups, the beloved ice-scepter… mace… thing that’s effectively the closest you’ll find to a spear shotgun… Amid Evil just asks that you lay waste to baddies as effectively as possible in some of the most vividly colorful environments I’ve seen in a long time. Is it a game? No, it’s absolutely a work of art that leverages every second of abstract geometry and offensively perplexing pathfinding while you plow through exceptionally creative enemy designs and some of the most satisfying tools of destruction this side of Maximum Action.