RE:BIND

Browsing posts from: Emily Rose

(Content Warning: Existential Dread, Death, Epilepsy triggering VFX warning)

There is a friction, a loud churning in my skull whenever I hear the words “Interactive Fiction”, my sensory nodes become disrupted, my enthusiasm modules go cold, and my fingers seize up as the cursor hovers over the application. My mind’s eye starts to blur, I lose interest and my sense of disbelief, and whatever drive I had to progress through the most luminary works of our time goes temporarily quiet.

……… Support systems flicker on, I receive a strange transmission in my email inbox with a subject header… “Lysogenesis“.. An electrical impulse fires somewhere deep within me, and the reflective surface of my eyes go white.

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(Content Warning: Detailed Discussions of Mental Health, Detailed Mentions of Alec Holowka’s passing, Crunch, Depression, Over-working)

It’s another podcast episode! Today, Emily sits down with Chris to talk about the somber topic of Mental Health, Toxic Masculinity from a men’s health perspective, and tragic events that have taken place in the public eye of the industry over the past few years.

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Inscryption (2021) – By Daniel Mullins Games

Last year we indulged in the macabre joy of Sacrifices Must Be Made, a rough gem prototype from Pony Island Creator Daniel Mullins that we came across while scouring game jam entries.

Part Darkest Dungeon, Part Hand Of Fate, the original prototype was built around a simple yet addicting head-to-head card battle game that I’ve been unable to satiate my cravings for outside of the deeply riveting Phantom Rose. This time however, Inscryption is going to have a lot more going for it than just the core formula, revisiting the concept with new features and a narrative driven focus.

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Hark, HARK! Hear Ye Hear Ye, it’s the pilot episode of the RE:BIND Podcast!

Within, we discuss The Magic Circle, The Space Between, and many more works as we discuss Chris Franklin’s career, the evolution of the indie game scene in recent years, and the changing demographics of video essays.

Errant Signal can be found on Youtube.

As well as Twitter, and Patreon!

And remember, without your support, this show couldn’t be possible.

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Just, Bearly‘ by Daniel Roberts

(Content Warning: discussions of anxiety, mental health)

It’s difficult to find games that address anxiety in a way that isn’t demoralizing, dehumanizing, or both.

Just, Bearly‘ avoids many tropes of the shy awkward protagonist narrative, instead approaching it with an earnest humility that passionately demonstrates the ways strangers intimidate us, without being overly resentful, resorting to dehumanizing story beats, or ascribing ulterior motives to everyone around our hero.

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Driving games have a sort of uncategorizable mystique, which has over the years come in myriad flavors. Something about the experience of driving, or perhaps its situational surrounds, serves as a passage ritual, representing a journey not merely through space but also through the psyche.

The Interlude, on the other hand, self-identifies as an anti-thriller and is all about the space between those dramatic highs and lows found elsewhere, it is the eye through which we needle our narrative thread.

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Red Desert Render‘ – by Ian MacLarty

The American West is not exactly a unique landscape given the ubiquity of Eurowesterns like Western All’Italiana or Osterns, which were Soviet produced films imbued with alternative underlying political subtext to counter capitalism’s individualistic narratives.

Yet despite the inexplicable fixation the global imagination has for of the genre’s impact on our culture having redefined our perspective of Cinema endures to a point of spilling over into video games long past parody.

Enter Red Desert Render.

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Today, January 8th, 2019 RE:BIND posted its first article ever.

What once started life as a quirky experiment to see if one could outmaneuver the discourse, has rapidly turned into a life-changing media extravaganza. What a lovely community we’ve developed over the past year in our Discord, as well as recently breaching 2,000 followers on Twitter.

None of this would be possible without your enduring support!

As we take a short rest from our year-long sprint to close the chapter of ‘Volume One’, I highly advise you take a look through our archives! Catherine examined some of our best hits that she’s produced over the last year worth taking another look at, and it is unwise to overlook the fantastic works of our editor: Mx. Medea

What’s next?

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