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This image of a kitty scratching an itch is public-domain, but it’s honestly funnier if you imagine a Shutterstock watermark over it,

Sometimes it just feels like the right time to stick a bucket under the waterfall that is itch.io, trying to collect something that catches your attention, makes you think, or just makes you pleased that someone out there is taking a particular direction. Without further ado…

BIG INSANE ROBOT DISMANTLER

Dismantle him!

It’s set in all caps, and that’s how we’ll set it here, out of respect for the sheer fun of this whimsical little toy. BIRD by @Pandanym is a very short game, at a maximum of 20 seconds of action. To borrow a term from its noted inspiration, WarioWare, BIRD is a microgame par excellence, approximately on the same level of complexity as a boss stage in WarioWare Touched.

The idea of a microgame is to distill a game to the essence of its definition, in the particular sense that concerns play. While it’s easy to scoff at the whole concept underpinning such a genre as being nothing serious, that is rather the point. This is good, clean fun, and the thoroughly negligible time investment means that it’s safe to say that it’s worth giving a shot.

CLAY

Anachronistic.

All-caps stylised titles seem to be a recurring theme thus far. CLAY from @johnnyjacques very much feels like a demo for something larger, and, indeed, is stated to be a prototype. Regardless, what is presented is a charming level-and-a-half showcasing some neat puzzle mechanics, revolving around controlling both the character and the environment, not to mention some thoroughly fascinating aesthetic juxtaposition, what with ominous ramblings coming from an old terminal screen, followed by entering an abstract, pseudo-ancient-magical environment, that nonetheless must be “hacked”, then finding “hacking” depicted as playing a violin.

It’s dissonant, but only in the same sense that a particularly complex chord in a jazz arrangement is dissonant. It tugs at senses and sensibilities in odd, appealing ways, and barely takes a quarter of a lunch break to get through. The fact that it’s already this appealing at this stage gives hope for what’s to come from more development.


That’s all for now. Hopefully, these will make your day a little richer for having played them.


Yestin Harrison is a dilettante fascinated by anything from games to graphic design to planetary-scale distributed systems. When not performing his duties as webmaster at Rebind or kicking the site an occasional article, he's found anywhere there's a lark to chase. Reach him on the Web at ylh.io, and on twitter @yestinharrison.