Deformed polygons, wiggly texture maps! Blurry mipmapping, chunky geometry! Why yes, it’s RETRO 90s GRAPHICS.
How come we find these crunchy, glitchy outdated artistic modes so endearing? I’m no ontologist, and as much as I would love to write out a treatise on hauntology to explain this fascination, instead we’ll focus on how we got stuck in this creative mobius strip and how to get out of it.